But don’t stop at creating 2D videos from virtual, 3D environments. In 3D, you are building entire worlds that provide you with the opportunity to take audience engagement to an entirely new level. Think multi-channel experiences.
Imagine you are a retailer and you are selling a shirt in a brick-and-mortar store. 10 years ago, you would have been pushed to open up an online store in order to provide your product to people who cannot physically visit your store. And if you haven’t caught up on building a website in the last 2 years - that’s a completely different story.
The world went from an only physical experience to a digital experience with physical assets. You still get your shirt in your hand and wear it outside the house.
But in the last 2 years, something has changed. For some time, people could not leave their houses anymore. So how would they show off their newest shirts?
We are now at a time where digital experiences are paired with digital assets. It is not enough to have your store on 5th Ave, you need another storefront in the metaverse. People who come into your physical store should be able to buy your physical and digital items, and people coming to your store in the metaverse should be able to buy both physical and digital items - streamlined, interchangeable, and seamless: a thread through the physical & digital life.